slay the spire spot weakness. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). slay the spire spot weakness

 
 Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch)slay the spire spot weakness  Upon Upgrade, it costs 2 Energy to play instead of 3

Yea, the run was virtually won in Act 1. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. Place a card from your discard pile on top of your draw pile. 5 on both classes. • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel. Enemy has attack numbers above. Battle Trance is great. I played Spot Weakness. I came super close with a Barricade build, but came up short w some bad draws against the Awakened One. When Upgraded, Dark Embrace costs 1 Energy instead of 2. As a Common card, it can be found as a reward after combats. Barricade is a fairly significant card if you've got the defense cards. Daily Slay the Spire. r/slaythespire. QoL: colored map, colored powertips, highlight path, minty spire, optimize the spire, relic stats. I don't usually run exhaust decks with the Ironclad, but this card is just fantastic on them. Recommended Character: Ironclad This trophy can be accomplished very easily with the Ironclad due to the Limit Break+ [Skill: Double your strength] card. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Armaments is a Skill card for the Ironclad. Plus if you have something like Spot Weakness, Inflame Footwork, etc. It costed 1, and you picked 1 card in the hand to exhaust. Demon Strength. When HP drops below 50%, uses Anger the next turn. Weekly Patch 42: Reboot. Daily Discussion/Debate #103: Carnage. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Slay the Spire. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. At the start of combat, shuffle 1 Regret into your draw pile. 7 Entrench 3/12 No. Headbutt is a Red attack card in Slay the Spire. Fiend Fire is a Red attack card in Slay the Spire. Carnage is an uncommon Attack card for the Ironclad. Stacks of Weak only increase the. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. Deal 6 damage. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Watcher Cards. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Deal 6 (8) damage to ALL enemies. Demon Form or Spot Weakness, then add an upgraded Limit Break and Inflame on top of that. Wrath (Tantrum) and Divinity give her amazing burst damage options. Enemy has attack numbers above. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. . The upgrade is good but it can wait if you have high priority ones first. Bonus damage from Strength is added to the calculation first before other modifiers such as Vulnerable, Weak, Wrath, or Divinity. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. This was just a weird, very clear issue. It deals (14 + 3*Strength) damage. Cards that combine drawing cards with discarding for better cycling. Darkness. But usually it is quite bad. The power status symbol looks like a spiked shell from Mario Kart. Along with the Unceasing Top relic, Anger can be used to create a nearly infinite combo without as much deck modification as other such combos. hey! I did see some other posts about Spot Weakness bugs. For example I find Headbutt to be one of the best cards an Ironclad can have. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. As an Uncommon card, it appears as a reward for combat, although less often than Commons. While intimidate can be good once you have a lot of multi-hits or things that hit all enemies like cleave, being able to snag a card from discard is extremely powerful and can really help set up your next turn. Upgrading it increases its damage from 16 to 22. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. Weak does not affect Poison or Thorns damage; it only applies to Attack cards. The majority of turns in Slay the Spire you are being attacked, so there's a greater chance say of having to scale + block, than getting to scale when you're not being attacked. The benefit of spot weakness is that it can be played. Reaper must be used in a strength build. Strenght in general is straight forward, easy to build a deck around, and pretty decent. . if you just try to play normally, the card's value ticks down the further up the spire you climb, where pretty much all. orb build or ginger relic go for gold. • Rupture • Searing Blow • Second Wind • Seeing Red • Sentinel • Sever Soul • Shockwave • Shrug It Off • Spot Weakness • Strike • Sword Boomerang • Thunderclap • True Grit • Uppercut • Warcry. Daily Discussion/Debate #130: Juggernaut. Upgraded Limit Break, which doubles Strength and is NOT exhausted. If I. "I can spot weakness," I tell him, "and you are not weak. 다키스톤은 솔직히 몹들을 처치하기 위해 카드 순서를 잘 지키는 것도 물론 필요하지만 카드풀을 관리하는. As a Common card, it can be found as a reward after combats. Cannot use Defensive Stance more than twice a battle (both phases). 1 Energy | Deal 3 damage to a random enemy 3 (4) times. All 4 Ironclad strategies described below are powerful if done correctly. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. Entranch can ramp your block up to 999. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. The benefit of spot weakness is that it can be played multiple times in a single fight, unlike Inflame. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). I am 100. 직업별 공략, 승천 난이도, 도전 과제 등 각종 모드들까지 포함할 예정이니 참고하시어 도움이 되었으면 좋겠습니다. Just depends on what your deck struggles with. Combust is definitely still on the weaker side in Ironclad's pool, but it is not useless. ago. I agree, Lagavulin is my nightmare on base difficulty. i'm currently sitting at 10 victories with 211 losses, i've watched streamers and watched you tube videos, watched guides and builds to figure out this game, but yet i cant even kill the heart on normal, never even ascended. Exhaust. If the target intends to attack, the player gains 3 Strength (4 Strength if the card is Upgraded). Block: Barricade/Calipers + Blockade. Daily Discussion/Debate #97: Fiend Fire. Upon upgrade, the amount of Weak and Vulnerable granted increases by 2. Works well with Pummel, upgraded Heavy Blade, Sword Boomrang and Reaper. Who Needs Relics Achievement. spot weakness demon form barricade immolate impervious juggernaut limit break entrench From my limited experience, stacking buffs / defences just doesn't work endgame - it's all about killing them before they kill you - and if your hand is full of buffs and defence, it's not gonna work - by the end monster damage is so high you just can't keep up. I always wondered why Immolate card got that name. Introduction. Exhaust your hand. Then there's the All for One shenanigans. For the rest of the combat, Exhausting a card immediately applies Block. ago. For ironclad, the most straight-forward ways are: Strength scaling (Demon Form, Spot Weakness, Inflame, Limit Break) + Any multi attack cards (Sword Boomerang, Twin Strike, Pummel) or Heavy Blade. I always wondered why Immolate card got that name. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). It's pickable given your deck, but not as good as Wraith Form and Burst. Upon upgrade, it deals 10 more damage. Ironclad still have other forms of draw. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). the most important difference between spire and mtg/hs is probably that there's no automatic scaling available to you. Weekly. So with that effect, the. This was just a weird, very clear issue. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. First turn of the round. My STR went from from 3 -> 6. Ironclad Pain build. The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. . Pommel strike is a very good card for that reason. It can have combo with dual wield, but. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Disarm is a Skill card for the Ironclad. But since I also was interedes in how cards got changed, I have seen the old version. A Thousand Cuts is weak even in a deck optimized for it. Struggled mightily on The Champion. That's almost the entire turn just to add what's basically 2 strength/dexterity and it costs the orb slot which has to be compensated for. Quite fun but makes the game slot easier. Features. My STR went from from 3 -> 6. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Effect+: Deal 8 damage. Members Online. Basic Cards: Spot Weakness, Limit Break, Inflame, Demon Form, Whirlwind, Heavy Blade, Rupture. Irradiated_Coffee • 1 mo. 850 hours played and I’d never noticed! Anyway, how do we get out of this net? Whatever comment is most upvoted in 24 hours is what we’ll do. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Gain 4 (Upgraded: 6) block. The benefit of spot weakness is that it can be played multiple times in a single fight, unlike Inflame. 7 Headbutt 3/12 No. Slay-by-Comment Season 2 Day 33: Some days you bottom-deck your Spot Weakness, and some days you top-deck your Angers. If you would like to know some more tier lists, we have covered some amazing games that you might want to check out. That’s what makes it that much better than the. Spot Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. Reaper is a Rare Attack card for the Ironclad. If the selected enemy's attack has some extra. Heavy Blade Ironclad Common Attack. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. Note that we have to play Spot Weakness here since without it 4x Strike (36) + 2x Anger (18) + Bash (12) = 66 damage is not lethal. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. upgrade all cards and receive Mark of the Bloom (Relic), 3. Most ironclad builds have at least some strength gain though. For full functionality of this site it is necessary to enable JavaScript. This was just a weird, very clear issue. Enemy has attack numbers above. Things like Demon Form, Limit Break, Spot Weakness, etc. It deals 5 damage to all enemies at the end of every of the user's turns after it's played, but costs 1 HP every time. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Tricky with watcher cuz stance swapping and retain but worth trying on anyone. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. dual wield, spot weakness, double tap, flex, along with/in hopes of drawing other cards next turn. Call me with up to 10 [ [ name ]], where. In Slay the spire, you cycle your deck multiple times, so it's. My STR went from. I played Spot Weakness. Deal 9 (12) damage. Self-exhausting cards are lower priority as you only play them once. While it may not be the best pick when nearing the end of a run, it shines early on and can still carry itself decently once Upgraded. Blind: Apply 2 weak (to all enemies). This was just a weird, very clear issue. But since I also was interedes in how cards got changed, I have seen the old version. This does however mean that it cannot. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Discard your hand then draw that many cards. fandom. My STR went from from 3 -> 6. This relic can be triggered on an X card, so long as it consumes 2 or. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Heavy blade is affected by strength three times and deals 14 at base so 3 (12) + 14 = 50 damage. It costed 1, and you picked 1 card in the hand to exhaust. 0% confident you mentioned Spot Weakness in your post. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. I mean many cards can be used to win with. 8 Offering 3/12 So, yeah. It deals 3 damage to random enemy 3 times. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. If you have the right cards in the Slay the spire, then nothing’s tough. ::SA-1. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). In general for a deck to beat the Heart, your deck needs 3 things: Defense: The Heart does a ton of damage and has a damage limit per turn, so you need blocks, weakens, and/or strength lowering. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. Guardian loves multi-attacks, and will chew through the plated armor easily. Find it here: unupgraded, Pommel Strike is better in every way. This was just a weird, very clear issue. I then applied. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Select cards that work together to efficiently dispatch foes and reach the top. Ethereal. ago. (not fantastic against act 1 elites, that is maybe the weakness, but very good vs 2/3 of the Act 1 bosses, so very takeable in act 1) I also think multiple copies is very viable for this card, -6 and even -9 str can basically hard counter a bunch of fights in Act 2 and. A deck without one of these two methods seems to lose steam as the fights get longer. RELATED: Slay The Spire Mods That Make The Game Even Better. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. Aug 31, 2021. I finished pretty. Dark Embrace is a Power card for the Ironclad. When Upgraded, Body Slam costs 0 Energy instead of 1. 2 opponents or slime/gremlin gang. And yeah, Go for the Eyes is a lot better than Spot Weakness, especially since Defect can get the cards he wants. As an Uncommon card, it appears as a reward for combat, although less often than Commons. I then applied. Yes they exhaust, but it allows you to ramp up so quickly that you don’t necessarily need to play them more than once. Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies. artemisornova. When I started playing, it already had the effect it has now. 2. Defragment is the most impactful, most notably with frost orb, which provide the consistent defense The Defect desperately needs in hallway fights. I am 100. A Hollow Knight Themed Character (and more) mod for Slay the Spire Hollow Knight and Associated Characters, Art, Story and Sounds property of Team Cherry. Spot weakness can brick, limit break can brick if you draw badly, demon form will get you damaged/killed in hallway fights. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. yea, pretty much all of this is spot on. Ironclad generally struggles to generate block more than the others. Add a. hey! I did see some other posts about Spot Weakness bugs. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). Enemy has attack numbers above. When I started playing, it already had the effect it has now. So with that effect, the. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Sword Boomerang. Gain 5 Block. Uses Taunt every 4th turn. My STR went from from 3 -> 6. I've been picking this up more often after the discussion on Heavy Blade in this very sub and how the top comment suggested that Sword Boomerang is a better Strength. Members Online • Darkon-Kriv. First turn of the round. This guide will focus on a particular way to play the Ironclad class that is very defensive. Bossy Relics Makes all relic drops a pick-from-3. It deals 32 damage. It is much better later in the game. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dark Embrace is a Power card for the Ironclad. If the enemy is Vulnerable, the base card does 30 damage. Sometimes ironclad can just get screwed on block selection and you need to learn that sometimes going all in is the best bet otherwise I always recommend 1 clothesline/uppercut and or Shockwave+ for reliable. Slay the Spire. Uncommon: Armaments: Skill: 1: Gain 5 Block. As a Common card, it can be found as a reward after combats. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand. Both the player characters and many enemy types are capable of gaining Strength. Pyramid: strong in general and spot weakness and berserk both get a lot better with it. So id probably take inflame even though spot is a much better card. 4) Remove 2 cards (lose 14 Max HP) the Price is too high. Spot weakness is a decent source of instant strength and its conditions are easily met. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It takes true grit to admit that you have a problem. Daily Slay the Spire Discussion (398/696): Mummified Hand. I played Spot Weakness. I always wondered why Immolate card got that name. Spot Weakness too overpowered against Inflame. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Effect: Deal 6 damage. It's a tough card to start off early though as it comes in at an expensive 3 energy cost. i pretty much only play the silent. Spot weakness is a decent source of instant strength and its conditions are easily met. I arguably want to play Spot Weakness and Double Tap multiple times in some fights coming up, though the double tap does like being free. And later on in the run, when scaling becomes more important and frontloaded damage falls off in usefulness, you stop playing it in favor of the other cards that you draw, just as you do with Carnage. For me it'd be between fusion hammer and pyramid. Upon Upgrade, it becomes free, essentially giving it a net total of 2 Energy per play. First turn of the round. However, in my experience it hasn’t been that great. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Jan 19, 2018 32 Dislike Share Save cKnoor 17. The general answer to your question is draw. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. ago. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). When the player is Weakened, they deal 25% less damage with Attacks. " - Reworked Charred Glove: "Each time you draw a curse, your next attack deals 3 more damage. Backflip ++ - Adds 2 temporary Dexterity on use, before giving Armor. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. Pops off with Reaper. As an Uncommon card, it appears as a reward for combat, although less. I then applied. Strengths: As a tourist destination for Australians, Victoria has strong assets. The Ironclad supports many different styles of play, but I have found this style to be the most simple and consistent for securing consecutive victories. Hence "Can help to some light extent". Reply [deleted] • Additional comment actions. I always wondered why Immolate card got that name. Spot weakness is a decent source of instant strength and its conditions are easily met. Exhaust. Slay the spire abhors absolutes. Deals an additional +2 damage for ALL of your cards containing "Strike". Cloak and dagger is obviously good if you have shiv synergies. For Ironclad the easiest way to beat the Heart is with a barricade deck. Thanks in advance. r/slaythespire. and the cards that synergise with them. if you try to play to the card's "strengths" what you end up doing is leaving yourself incredibly vulnerable to bad draws and just outright dying before you get a chance to play it. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. Relic is Happy Flower. Join. If you're considering choosing collar you should check how. Discard your hand. The only situation I consider Flex useful is with Limit Break and Whirlwind, since it has less downsides in decks. If they have Ginger, they cannot become Weakened by any means. ago. It has unimpressive damage and is only powerful when paired with another aoe card on the same turn, which can be hard to execute. Very thorough list of cards to deal with the Awakened one. Corpse Explosion is a Green attack card in Slay the Spire. More Fandoms. 10 Silent - Discard And Draw. But more importantly: you can play this card over and over again to get more and more strength. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. Mercury Hourglass Uncommon Relic (100% sure) At the start of your turn, deal 3 damage to ALL enemies. hey! I did see some other posts about Spot Weakness bugs. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. And you're not guaranteed to see Reaper, and Rupture isn't very strong on its own. Don’t really think about block and try to avoid elites. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment GuySrinivasan • Additional comment actions. I very rarely pick this card personally. So with that effect, the. But the "cost" of collar is making yourself weaker in normal fights. Deadly Poison. I almost forgot this was even a card before I was looking for cards for the poll and saw it. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. ::CA-1. As most Exhausting cards, it's good in an Exhaust deck. Instead prioritise question marks. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Reply. Slay the Spire Indie game Role-playing video game. No. Watcher cards are gained from Card Reward screens during games played with the Watcher. Community content is available under CC-BY-SA unless otherwise noted. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. In longer fights, I wait to play Corruption until I can get 3+ Spot Weakness plays. PM me with up to 7 [[cardname]] or [[relicname]]. Can be upgraded any number of times. Reply. Still a pretty tough fight for us. They are relatively easy to draft, very safe to play. It's kind of like removing 2 cards, with upside of card selection, and hand size for cards like [ [Fiend Fire]] and downside of turning off [ [Pommel Strike]] etc, and Time Eater/Beat of Death/Hex. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1 cost, beating or tying all 1 energy IC attacks, and upgraded you do 25 damage. Weekly Patch 20: Immolate Cleave card damage buff. Upon upgrade, it attacks one more time. Getting 2/1 vulnerable. I got all 3 metalicise upgraded, anger, spot weakness and disarm. Enemy has attack numbers above. Backflip is good if you have extra energy you can't seem to spend or need to cycle to key cards. Freighnos • 4 yr. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Uses Execute every three turns after the first.